Archive for the ‘Scenarios’ Category

Tactical Objectives

Posted: May 28, 2014 by The Master of the Adeptus Administratum in Expansions, Hobby, Rules, Scenarios
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The new edition of Warhammer 40,000 includes a new set of missions titled Maelstrom Of War. These missions use the new Tactical Objectives which create a more dynamic set of victory conditions.  These Tactical Objectives appear in the rulebook as a set of tables, but Games Workshop also has released these in a handy card format.

If you’re like me, you want your Tactical Objective cards to last a long time (at least two years, right?!) so keeping them protected and in good shape is going to be a consideration.   Thankfully, they come packaged in a nice robust case.  This keeps them safe and sound between games, but during games the cards are going to be handled and shuffled countless times leading to wear and tear.

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A New Edition Of 40k

Posted: May 26, 2014 by The Master of the Adeptus Administratum in Events, Expansions, Hobby, News, Rules, Scenarios
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Seventh edition is upon us, and as with all of the previous edition changes, Astronomi-con will once again evolve.

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We will be reviewing the new edition and updating our tournament format and scenarios to take advantage of all of the new options and rules.  For those that have attended our events over the years, these sorts of transitions have not had a huge impact on our players, and we expect the feel of the event to be much the same.

In the coming days, we will be reviewing the ruleset, and determining what changes to the format will be required.  As we decide on specific tournament changes, we will announce them here and on our mailing list and social media to reach as many of you as possible.

We welcome insights and opinions from our alumni regarding the new edition and encourage our alumni to share their ideas on our mailing list or social media and discuss the new edition.

Transitioning the event to a new edition is something we’ve done already three times in the past, so players should not be concerned about how a new edition might impact the tournament.

We’ll have more to share with you all very soon!

Astronomi-con Scenarios – A Beginner’s Guide

Posted: March 7, 2014 by The Master of the Adeptus Administratum in Events, Hobby, Scenarios, Tactica, Terrain

For players new to Astronomi-con one of the biggest adjustments is the diversity of scenarios and the concept that every player will have a different mix of scenarios to play over the course of the tournament.

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Why do we do it this way?  There are more than a few answers to this question.

Theme: First and foremost, I feel that we want scenarios to work with the terrain they are played on. This helps a great deal with immersive story-telling, and allows us to be creative when doing scenario design. Of course, we have a large number of ‘generic’ scenarios which are not dependant on terrain, so this leads us to another facet of the answer.

Diversity:  Having a wide range of styles of scenarios is also an important part of why we have a different scenario on each table. Some armies are good at one type of mission and can be really challenged when faced with a scenario that isn’t “what the army can do”. This forces players to stretch.  Whether in the form of designing more well-rounded armies, or getting players to expand their abilities as a general, a wide range of scenarios makes things more challenging.

Competitive Balance:  We often say that a player will likely encounter one scenario that is ideal for their army, four scenarios that they have a fighting chance, and one scenario where they will be extremely challenged. Of course, it doesn’t always turn out that way, but we’ve found that it is generally how it goes.  As such, it is very rare that a player manages to win all of their games – which we think is a good thing.

Player Experience:  With a different scenario on each table, each player will almost always have a unique group of scenarios that they play when compared to their peers. This certainly makes for a more diverse player experience each time they participate in one of our events as events in different cities will have different scenarios, as well as from year to year locally.

So, for those new to Astronomi-con and its diversity of scenarios, what should a new player look to do to get familiar with Astronomi-con’s style of mission?  The answer of course is to play some!   We’ve made a large number of missions available for players to download and enjoy.

Some suggestions for those new to Astronomi-con:

Astronomi-con Army Design

Posted: March 6, 2014 by The Master of the Adeptus Administratum in Events, Hobby, Scenarios, Tactica

MR_Astro_Fists_Logo_240x226Over the years and editions we have seen all kinds of armies take on the challenge that Astronomi-con presents with its varied scenarios, terrain, and the tournament format itself.  As an organizer, I thought I would share some insights into what I feel armies need to rise to the occasion.

Scoring Units.   Certainly there is no big surprise here.   Scoring units are essential for securing static objectives and holding table quarters.  Most armies will have at least three or more scoring units.  These units are generally the backbone of an army, and will serve you well at Astronomi-con.

Mobility.  Many scenarios involve not only moving to secure objectives, but also getting to various locations on the battlefield.   Transports, Bikes, Cavalry and Jump Infantry are the most common type of mobile unit, but this role can also be covered by deep striking units, outflankers, and infiltrators to help ensure you get to the parts of the battlefield where units are needed most.  Consider investing in things like dozer blades to overcome the inevitable difficult terrain which you may encounter.  This can also present you with some tactical advantages to keep your opponent off-balance.

Warlord Trait.  With the ability to select your own Warlord trait, players have unprecedented ability to build a strategy around their Warlord trait, or use it as a means to shore up a perceived weakness in the force, or for scenarios which your army may be perceived as at a disadvantage.

Flexibility.  Having different types of units in your force can give you the edge not only from a composition score standpoint, but also on the tabletop.  Being able to get more out of your units can result in a decided Victory Point advantage in the long run.  At 1500 points, armies simply cannot take all of the units they could possibly want, so some real tough decisions need to be made – and as such units that can get more than one job done often become the new heroes of the battle.

In closing, I feel that it is important to select a force that can challenge not only your opponents, but yourself as well.  In the wide range of possible scenarios you will face at Astronomi-con, a force that can adapt and overcome will be far more satisfying to play with – and against.

 

 

Winnipeg Best Terrain Entries

Posted: March 6, 2014 by The Master of the Adeptus Administratum in Events, Hobby, News, Scenarios, Terrain

Once again, we are planning on offering a Best Terrain award available to players which will provide a table of terrain for Astronomi-con.

We’ve always felt that terrain plays a huge part in the enjoyment of games of Warhammer 40,000 and it is by and large taken for granted by the greater 40k community and we wanted to bring this aspect of the hobby some love!

Players that would like to enter a table of terrain should contact the event organizers and provide photos of the terrain and any other accompanying models or objectives.   We’ll even work with you to create a custom scenario for the terrain for the event!

Terrain submissions are to be sent to the organizers no later than March 9th, 2014.

 

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The Subject of Scenarios

Posted: August 13, 2013 by The Master of the Adeptus Administratum in Hobby, News, Rules, Scenarios, Tactica, Terrain
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An interesting article by Brent from Bell of Lost Souls talking about Missions and what seems to be expected now at tournaments.

http://www.belloflostsouls.net/2013/08/brent-whats-wrong-with-book-missions.html

 

With the ruleset seemingly increasing each month, there are definitely a lot of rules to keep on top of.   This I feel is definitely a factor in how many tournaments put together their scenarios – basing them off of the book missions.   This helps keep things ‘familiar’ for players, and by extension the new codices and supplements should have been designed with these sorts of missions in mind.

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Of course, Astronomi-con doesn’t quite follow this line of thinking with how we have been designing scenarios over the years.  Most of our scenarios are narrative based, being inspired by a cool set of terrain, or other areas of inspiration.  With this story-telling aspect at the core, it allows us to assign victory points which align with the story being played out by the two players.

I would encourage players to download and try one of our scenarios as a change of pace from playing a basic book mission in their next game.  You might just have a great story to tell afterwards!

Vaporize

Posted: August 2, 2013 by The Master of the Adeptus Administratum in Forgeworld, Hobby, Rules, Scenarios, Terrain
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Getting ideas for new scenarios can often come from pop culture, history, or simply be inspired by a special piece of terrain, or other unique models.

Forgeworld had released their Imperial Moisture Condenser terrain piece, and that got the ball rolling…

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Initially I had only a single Moisture Consdensor in my collection, but as time went on the idea of writing a scenario featuring these models was too compelling to ignore – so I got four more of them!  When writing this scenario we couldn’t resist theming it around a Moisture farm as first imagined in Star Wars Episode IV…

To keep on this theme, we opted to add in two Servitors… a tall golden one and a short blue one.  Mike found a couple of ancient servitor models, the short one, was originally a squat servitor.   With Mike’s customary great paint job, these models now became a fixture in the scenario.  We also went and built a main building for our moisture farm, and along with a few hills these made for a real immersive table.

While the scenario itself is relatively simple, we’ve given players a thematic mission to play, which is sure to be memorable, even if it is a bit tongue-in-cheek.

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A new concept we added to this mission was that of ‘Optional’ mission special rules.   Using the servitors and their special rules in the mission is something that the players decide on before the game.   The Servitors add a fun dynamic, but are non-essential to the game itself, so we opted to give the players the choice if they wanted to incorporate them into their game or not!

The Vaporize scenario was featured at this year’s Toronto event and is available for free download here.   Enjoy!

Deathwatch Incoming!

Posted: July 30, 2013 by The Master of the Adeptus Administratum in Hobby, Scenarios
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The introduction of the Deathwatch Chapter of the Adeptus Astartes dates back many years ago now, and even when they first appeared in White Dwarf, they quickly became a favorite.  Their rules were one of the first types of allies one could add to their Imperial force, but beyond a single Kill Team unit, they never quite got into the mainstream of Warhammer 40,000, despite their bits always being in high demand.

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Where the Deathwatch have gotten their due is as part of the Fantasy Flight Deathwatch RPG, and with new Black Library fiction as well.

For those of us with Deathwatch in our model collections, finding creative ways to incorporate them into our games now in v6 has become easier with the Allies rules, but fielding them as a Sternguard squad is about the best that can be done within the current ruleset.

Of course, for myself this fell a bit short of the mark, and I really wanted to get my Deathwatch models onto the table.  With all of the great third-party scenarios which Astronomi-con is famous for, the idea to feature the Deathwatch as a third-party force seemed to strike a chord.

Initially, we revised an old Astronomi-con scenario we featured at Winnipeg, named Bug Hunt, which had players searching a destroyed Adeptus Mechanicus Biologis reseach complex for Genestealer test subjects.   This setting seemed perfect for introducing the Deathwatch of the Ordo Xenos.   They were added to be a spoiler force – with their mission to destroy the Genestealer test subjects and ensure these secrets did not fall into anyone’s hands.

We went a step further with a second similar scenario, which we have now updated for v6 and most recently made its debut at Astronomi-con Toronto:   Intervention

While the Deathwatch units in this mission represent models from my own collection, it would be very easy to substitute models from one’s own collection instead.

Baneblade Spotted!

Posted: July 17, 2013 by The Master of the Adeptus Administratum in Events, Hobby, News, Rules, Scenarios
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With the latest Apocalypse release, we’re excited to incorporate these new rules into one of our flagship scenarios:

Sink The Baneblade!

This Scenario has evolved over the years from the original 3rd edition scenario which made its debut at the very first Astronomi-con event in 2001, but the story is the still the same:  Two forces are moving into position to engage in battle, when a runaway Baneblade shows up to make the situation even more desperate.   Both players will need to take on the enemy as well as the Baneblade to prevail.

Here’s a blast from the past!  The original v3 scenario from 2001:  Sink The Baneblade 2001 PDF

And the new v6 scenario which will be used at Astronomi-con Toronto:  Sink The Baneblade v6.0.0.0.pdf

Things have certainly changed over the years!

New Scenarios

Posted: July 8, 2013 by The Master of the Adeptus Administratum in Events, Hobby, News, Rules, Scenarios
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We’ve added a number of new v6 scenarios and in addition made some revisions to our existing ones.

Most of these will be used for our upcoming Toronto event, so it will be worthwhile to read them over, and also try them out.

We work very hard to cover all situations and clearly have them explain exactly what players are to do – but should any questions arise, or if you find any errors or omissions please send them our way for further clarification and fixes.

You can click the Scenarios link at the top of the page, or click here.