Posts Tagged ‘Forgeworld’

Changing The Rules

Posted: November 18, 2015 by The Master of the Adeptus Administratum in Events, Forgeworld, News, Rules
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As Tournament Organizers, we are ultimately responsible for the way our events are run.  This covers all aspects of the tournament, from something as simple as how many points each player is allowed to use when creating their armies, to what restrictions will be enforced such as disallowing multiples of the same formation or limiting Lords of War.

Some Tournament formats such as the ITC produce their own FAQ’s and impose their own limits on abilities and limits for their events.

Astronomi-con while generally very open to using existing units and rules sometimes has to put a few of its own ‘fixes’ in place to address rules oddities, or potentially abusive combinations.

As such we have two such items listed on our FAQ page.

One item gives new rules for the Lucius Drop Pod produced by ForgeWorld.

The second restricts the ability of units embarking in Allied transports and Independent Characters joining Allied units.

These changes have been made in the interests of fun thematic gaming and to downplay potentially abusive combinations.

As Imperial Guard players transition to the new Astra Militarum codex, while much may seem the same, many things have changed.  I’ll be posting a series of articles about some of the units which have seen changes and hopefully provide some insights, tactics, and general information about how the unit has evolved.

ValkRP2

 

Next Up: Valkyrie

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As Imperial Guard players transition to the new Astra Militarum codex, while much may seem the same, many things have changed.  I’ll be posting a series of articles about some of the units which have seen changes and hopefully provide some insights, tactics, and general information about how the unit has evolved.

Exterminator

Next up: Exterminator.

 

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Astra Militarum – Hydras

Posted: April 22, 2014 by The Master of the Adeptus Administratum in Forgeworld, Rules, Tactica
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As Imperial Guard players transition to the new Astra Militarum codex, while much may seem the same, many things have changed.  I’ll be posting a series of articles about some of the units which have seen changes and hopefully provide some insights, tactics, and general information about how the unit has evolved.

hydra

Next up:  Hydras.

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Astra Militarum – Eradicator

Posted: April 22, 2014 by The Master of the Adeptus Administratum in Forgeworld, Hobby, Rules, Tactica
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As Imperial Guard players transition to the new Astra Militarum codex, while much may seem the same, many things have changed.  I’ll be posting a series of articles about some of the units which have seen changes and hopefully provide some insights, tactics, and general information about how the unit has evolved.

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Next up:  Leman Russ Eradicator.  “Let the carnage begin!”

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Forgeworld And Tournament Play

Posted: May 3, 2013 by The Master of the Adeptus Administratum in Events, Forgeworld, Hobby, Rules, Scenarios
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Astronomi-con since the very beginning has been an event which has tried to incorporate as much of the 40k universe as possible in our tournaments.
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This has been the case over four editions of the game, and all manner of rules from White Dwarf Chapter Approved articles, 40k Battle Zone supplements such as Cityfight, more exotic rules such as VDR, and what we’ve always seen as an extension of the core range of rules and models: Forgeworld.

This has been our preferred method of playing games here locally for over a decade, and as a result the gaming culture has grown to simply accept Forgeworld rules and models without any second thoughts.  This is most certainly not the case in other communities, and having recently attended a tournament that did not allow units from the Forgeworld supplements (models were just fine!) it struck me as to how much Forgeworld is part of the local 40k scene.

 

Today I ran across the Whiskey and 40k blog, which had a very well written article by Mike Brandt, which addresses this topic and some of the dynamics of the tournament scene in the U.S.A.

 

I would like to invite your comments and thoughts on the subject of using Forgeworld in tournaments.