Posts Tagged ‘Missions’

Objective Markers

Posted: July 5, 2016 by The Master of the Adeptus Administratum in Events, Hobby, News, Scenarios
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TheImperiumBesieged

As part of The Imperium Besieged, players will be required to bring two objective markers which will be used in all of the scenarios.

These objective markers should be on bases between 40mm and 60mm in size.  Players are encouraged to create objectives which are thematic in nature and suit the army being played.

We hope to offer an award for Best Objectives at the event, which would be voted on by the players.

First Blood Part II

Posted: June 19, 2014 by The Master of the Adeptus Administratum in Hobby, Rules, Scenarios, Tactica, Uncategorized
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In the first part of this article I covered the more obvious points about the First Blood Secondary Objective in the Eternal War and the Maelstrom of War missions.

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Some deeper topics I will cover here in Part II include the influences that First Blood has had on army design, scenario design, and competitive play.

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First Blood

Posted: June 19, 2014 by The Master of the Adeptus Administratum in Rules, Scenarios, Tactica
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First Blood was first introduced as a secondary objective for the Eternal War missions in sixth edition and remains a staple in seventh edition book missions.

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first blood
n
1. (Military) the first killing or wounding in a fight or war.
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The Subject of Scenarios

Posted: August 13, 2013 by The Master of the Adeptus Administratum in Hobby, News, Rules, Scenarios, Tactica, Terrain
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An interesting article by Brent from Bell of Lost Souls talking about Missions and what seems to be expected now at tournaments.

http://www.belloflostsouls.net/2013/08/brent-whats-wrong-with-book-missions.html

 

With the ruleset seemingly increasing each month, there are definitely a lot of rules to keep on top of.   This I feel is definitely a factor in how many tournaments put together their scenarios – basing them off of the book missions.   This helps keep things ‘familiar’ for players, and by extension the new codices and supplements should have been designed with these sorts of missions in mind.

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Of course, Astronomi-con doesn’t quite follow this line of thinking with how we have been designing scenarios over the years.  Most of our scenarios are narrative based, being inspired by a cool set of terrain, or other areas of inspiration.  With this story-telling aspect at the core, it allows us to assign victory points which align with the story being played out by the two players.

I would encourage players to download and try one of our scenarios as a change of pace from playing a basic book mission in their next game.  You might just have a great story to tell afterwards!