Posts Tagged ‘Rules’

On New Editions and 21st Century Changes

Posted: April 22, 2017 by Lord Commander Militant of the Imperial Guard in Events, News, Rules, Scenarios
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And so it begins…

Games Workshop has announced the 8th edition of 40k. Unsurprisingly it draws somewhat on their experiences with their (eventually) successful experiences re-booting Fantasy Battle into Age of Sigmar.

And, of course, a lot of people are losing their minds, preparing to rage-quit etc. etc.

One of the first things I did was read their FAQ on the new edition to get some kind of idea what they were going to do. The second thing I did was think on what this could mean – for our events, for the hobby, for my own efforts etc. The third thing I did was to call Christian – the fellow with whom I run Astro.

So – what does this mean?

Well, let’s take a (capsule) look at what GW has said. The game will be changing. This is a major rules changes that necessitates old Codex books going by the wayside. So – very strong game changes not just ‘tweaks’. GW is also breaking the hobby out into ‘Free Play’ (throw models down and shoot stuff – much like the old unbound, I expect), ‘Narrative play’ (build your forces in themes and campaigns from the 40k universe) and what amounts to Competitive or Tournament play.

I don’t expect Free Play to amount to much. By and large players like some structure. This might be okay for teaching folks, but I wouldn’t expect to see much more of it than that.

Competitive/Tournament style play – this is interesting stuff. GW is taking back the competitive scene from outsiders such as the ETC and ITC crowds. They will have their own lists designed for competitive play, likely limit over the top combos etc. This is very much going to change that side of the hobby. I expect a lot of the ‘broken’ stuff to get taken out. Those playing versus play are likely going to have to really learn how to play their armies. Broken combos will get fixed lickety split. Many very good tourney players will welcome this as it will really emphasize skill. – That is – if it turns out this way. This one – the execution is going to be very important. However GW has promised to look to the community for changes and feedback. It may take them time to get it right – but I think their hearts and minds are in the right place. They will get there – and the hobby will benefit from it.

For Astro, of course, well we’ve always been about Narrative play even while we put the aegis of a ‘tournament’ over it. From the very first Astro the crazy scenarios and the fact that people didn’t all play the same scenario meant that the ‘tourney’ style play we did was a very different experience from more conventional events. I think, at first, even we ourselves didn’t realize how much. Yet a lot of people embraced our vision.

For us – the organizers of Astronomi-con – we have a really unique opportunity. Christian and I are going to go ‘back to the drawing board’ with Astro. We are going to carefully outline our philosophies and, in the light of an entirely new system – we are going to create from Astro – which began as a ‘v3’ tournament long ago – an entirely new creation focused on narrative play, enjoyable times and crazy fun. We will still support our core philosophies of keeping everything above board and out front, crazy fun narrative story based scenarios and having people play armies which are as evocative of the 41st Millennium as we can manage. Within those bounds – we are going to do our best to create something new, cool, and hopefully totally unique – and fun as heck out of the new edition.

Change need not be a bad thing. With all change comes opportunity and this one looks to have a great deal of wonderful opportunity for event organizers like ourselves who have long had a hard time balancing the narrative and competitive aspects of play. With them neatly separated by the rules set, we can focus on what we do best and really try to create new adventures, battles, and wars in the 41st millennium.

Welcome to the New Age. Cadia has fallen. Biel Tan broken. A Primarch has risen and daemon princes stalk the stars. We’re going to take that stage, dress it up and bring your armies to it!

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Astronomi-con FAQ Update

Posted: March 28, 2017 by The Master of the Adeptus Administratum in Composition, Events, FAQ, News, Rules
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Some updates to the FAQ for Astronomi-con:

  • Lifted restrictions on Independent Characters joining units during deployment.   The current GW Rulebook FAQ has addressed the most pressing issues and having additional restrictions seemed unnecessary.
  • Added information on how the Death From The Skies supplement will be used at Astronomi-con.
  • Added Captain Centos as an allowed special character.
  • Clarified how Formations composed of a single unit composed of multiple battlefield roles is to be handled.  (E.g. Deathwatch Kill Teams, Inquisitorial Henchman Warbands)

Changing The Rules

Posted: November 18, 2015 by The Master of the Adeptus Administratum in Events, Forgeworld, News, Rules
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As Tournament Organizers, we are ultimately responsible for the way our events are run.  This covers all aspects of the tournament, from something as simple as how many points each player is allowed to use when creating their armies, to what restrictions will be enforced such as disallowing multiples of the same formation or limiting Lords of War.

Some Tournament formats such as the ITC produce their own FAQ’s and impose their own limits on abilities and limits for their events.

Astronomi-con while generally very open to using existing units and rules sometimes has to put a few of its own ‘fixes’ in place to address rules oddities, or potentially abusive combinations.

As such we have two such items listed on our FAQ page.

One item gives new rules for the Lucius Drop Pod produced by ForgeWorld.

The second restricts the ability of units embarking in Allied transports and Independent Characters joining Allied units.

These changes have been made in the interests of fun thematic gaming and to downplay potentially abusive combinations.

Astra Militarum – Orders

Posted: April 25, 2014 by The Master of the Adeptus Administratum in Rules, Tactica, Uncategorized
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As Imperial Guard players transition to the new Astra Militarum codex, while much may seem the same, many things have changed.  I’ll be posting a series of articles about some of the units which have seen changes and hopefully provide some insights, tactics, and general information about how the unit has evolved.

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Next up: Orders

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Astra Militarum – Vendetta

Posted: April 23, 2014 by The Master of the Adeptus Administratum in Expansions, Forgeworld, Hobby, Rules, Tactica, Uncategorized
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As Imperial Guard players transition to the new Astra Militarum codex, while much may seem the same, many things have changed.  I’ll be posting a series of articles about some of the units which have seen changes and hopefully provide some insights, tactics, and general information about how the unit has evolved.

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Next up: Vendetta.

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Astra Militarum – Hydras

Posted: April 22, 2014 by The Master of the Adeptus Administratum in Forgeworld, Rules, Tactica
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As Imperial Guard players transition to the new Astra Militarum codex, while much may seem the same, many things have changed.  I’ll be posting a series of articles about some of the units which have seen changes and hopefully provide some insights, tactics, and general information about how the unit has evolved.

hydra

Next up:  Hydras.

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Astra Militarum – Eradicator

Posted: April 22, 2014 by The Master of the Adeptus Administratum in Forgeworld, Hobby, Rules, Tactica
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As Imperial Guard players transition to the new Astra Militarum codex, while much may seem the same, many things have changed.  I’ll be posting a series of articles about some of the units which have seen changes and hopefully provide some insights, tactics, and general information about how the unit has evolved.

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Next up:  Leman Russ Eradicator.  “Let the carnage begin!”

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Astra Militarum – Commissar Yarrick

Posted: April 21, 2014 by The Master of the Adeptus Administratum in Rules, Tactica, Uncategorized
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As Imperial Guard players transition to the new Astra Militarum codex, while much may seem the same, many things have changed.  I’ll be posting a series of articles about some of the units which have seen changes and hopefully provide some insights, tactics, and general information about how the unit has evolved.

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First up:  Commissar Yarrick.

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Forgeworld And Tournament Play

Posted: May 3, 2013 by The Master of the Adeptus Administratum in Events, Forgeworld, Hobby, Rules, Scenarios
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Astronomi-con since the very beginning has been an event which has tried to incorporate as much of the 40k universe as possible in our tournaments.
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This has been the case over four editions of the game, and all manner of rules from White Dwarf Chapter Approved articles, 40k Battle Zone supplements such as Cityfight, more exotic rules such as VDR, and what we’ve always seen as an extension of the core range of rules and models: Forgeworld.

This has been our preferred method of playing games here locally for over a decade, and as a result the gaming culture has grown to simply accept Forgeworld rules and models without any second thoughts.  This is most certainly not the case in other communities, and having recently attended a tournament that did not allow units from the Forgeworld supplements (models were just fine!) it struck me as to how much Forgeworld is part of the local 40k scene.

 

Today I ran across the Whiskey and 40k blog, which had a very well written article by Mike Brandt, which addresses this topic and some of the dynamics of the tournament scene in the U.S.A.

 

I would like to invite your comments and thoughts on the subject of using Forgeworld in tournaments.